Troubleshooting One eye sits higher, the irises point different ways, or one pupil is bigger. Root cause: the eye region has too few latent pixels. Fix it with a face pass plus a dedicated eye-detailer pass.
Troubleshooting A character's hands vanish, fuse into the torso, or grow a sixth finger the moment they move. Why hands are AI video's worst region and how to keep them intact — verified across Sora 2, Veo 3.1, Kling, and Runway, June 2026.
Troubleshooting Six fingers, fused thumbs, backward knuckles. The working fix path: hide hands when you can, raise pixel budget when you cannot, then run a hand-specific inpaint pass. Updated for June 2026 tools.