一支完整的 RPG 队伍要 10 个角色,光靠剪影就要互相区分得开。如果只写 fantasy warrior,跑十个就是同一个铠甲人的十种变体。下面 10 个模板会锁住职业、定位、标志武器和点缀色,让队伍出图后能像一支真实的队伍 — 坦克在前,法师后排,辅助在后 — 而不是十张同一个 NPC。
一个好的职业 Prompt 要包含什么
要让队伍的 10 张图能互相区分,下面 6 条必须写:
- 职业名:
swordsman tank, frost mage, holy cleric— 不要泛指warrior - 队伍定位:坦克 / 输出 / 治疗 / 辅助 — 决定姿态和装备厚度
- 标志武器:大剑 vs. 长剑 vs. 匕首 vs. 法杖 — 决定剪影
- 点缀色:每个职业一个独立点缀色 — 缩略图也能认
- 姿态:前排架势 vs. 后排施法 vs. 潜行蹲伏 — 姿态跟着定位走
- 背景:设定集用中性灰,splash 才用环境
10 个可直接复制的 Prompt 模板
1. 大剑坦克(前排)
使用场景:队长封面、宣传主图
RPG class concept art of a swordsman tank, 30-year-old male, broad shoulders, heavy steel plate armor with deep crimson surcoat, two-handed greatsword planted in front, helmet at his side, grounded guard stance, semi-realistic painterly style, plain neutral grey background, full body three-quarter view, --ar 2:3
2. 冰霜法师(法阵)
使用场景:法师 splash、魔法学院宣传
RPG class concept art of a frost mage, young woman with long platinum braid, deep blue robes with silver embroidery, ornate runed staff, glowing ice spell circle at her feet, mid-cast pose with one hand extended, semi-realistic painterly style, plain dark grey background, full body, --ar 2:3
3. 神圣牧师(治疗)
使用场景:辅助卡牌、奶妈 splash
RPG class concept art of a holy cleric, young woman in white and gold vestments with embroidered prayer sash, ornate golden staff topped with sun motif, soft halo of light around her, calm composed expression, plain neutral grey background, semi-realistic painterly style, full body, --ar 2:3
4. 双匕盗贼
使用场景:潜行职业卡、刺客角色
RPG class concept art of a rogue, lean female in dark leather armor with hood, twin curved daggers held reverse-grip, faint purple cloak, crouched ready pose with weight on the back foot, plain dark grey background, semi-realistic painterly style, full body, --ar 2:3
5. 长弓游侠
使用场景:斥候定位、森林 splash
RPG class concept art of a ranger, athletic male in green and brown leather armor, hooded cloak, longbow drawn with arrow nocked, quiver across his back, falcon perched on left shoulder, plain neutral grey background, semi-realistic painterly style, full body three-quarter view, --ar 2:3
6. 吟游诗人(鲁特琴)
使用场景:辅助卡牌、酒馆场景
RPG class concept art of a bard, charming male in burgundy doublet with cream sleeves, leather belt with pouches, ornate lute slung across the chest, mid-strum pose with a small smile, plain neutral grey background, semi-realistic painterly style, full body, --ar 2:3
7. 圣骑士(神圣盾)
使用场景:圣骑士前排 splash
RPG class concept art of a paladin, tall male in polished silver plate armor with gold trim, large kite shield with sun emblem, longsword raised in salute, white tabard, calm noble expression, plain neutral grey background, semi-realistic painterly style, full body, --ar 2:3
8. 武僧(武术)
使用场景:徒手输出、东方风战役
RPG class concept art of a monk, lean martial-artist male in saffron and ivory robes with rope belt, hands wrapped, fighting stance with one fist forward, no weapon, plain neutral grey background, semi-realistic painterly style, full body, --ar 2:3
9. 召唤师(魔宠)
使用场景:法师变体、宠物职业卡
RPG class concept art of a summoner, young woman in deep purple robes with silver chain accents, ornate book floating beside her, glowing arcane familiar (small dragon) curled on her shoulder, mid-cast pose with one hand on the book, plain dark grey background, semi-realistic painterly style, full body, --ar 2:3
10. 术士(诅咒)
使用场景:暗系法师、反派 splash
RPG class concept art of a warlock, tall male in tattered black robes with crimson lining, ornate horned staff, glowing red hex marks floating around his hands, half-shadowed face, ominous stance, plain dark grey background, semi-realistic painterly style, full body, --ar 2:3
容易踩的坑
- 全员都穿同样的板甲 — 剪影一样,队伍像十个同一角色
- 一个角色塞太多道具(法杖 + 法书 + 魔宠 + 眼睛发光)— 模型挑两个画好,其它崩
- 没给每个职业独立点缀色 — 全队看起来灰扑扑
- 每个职业都用同样姿态 — 坦克和盗贼不应该站一样
- 一个 Prompt 里混
pixel art + semi-realistic + cel-shaded— 整队选一种风格
下一步怎么改得更好
- 想要整队风格统一:固定开头一段 style header(
semi-realistic painterly style, plain neutral grey background),只换职业描述 - 想看剪影对比:跑出全身后再
--ar 1:1缩略图测试,剪影不够明显的职业回头加重装备 - 出 splash 版本:把灰背景换成环境(如”圣骑士在洒满阳光的大教堂”)
- 锁种子并复用同一段人种描述(如
30-year-old male、young woman),保证人种一致 - 出职业进阶图:同 Prompt 加
apprentice version/master version修饰
常见问答 (FAQ)
Q: 队伍全员长得一模一样怎么办?
A: 每个职业换姿态。坦克沉稳站立,盗贼蹲伏,法师施法中,吟游弹琴,游侠拉弓。姿态自己就承担了一半的剪影。
Q: 默认点缀色和我的游戏配色冲突怎么换?
A: 直接把每个 Prompt 里的颜色名整段换掉,其它保持不变,剪影不变。
Q: 职业设定太套路,能不能更原创?
A: 加一个文化锚(Norse-influenced paladin、Maghreb-influenced rogue),职业还认得出来,但视觉立刻具体。
Q: 一个英雄要换十种职业,怎么保证脸一致?
A: 用 Midjourney --cref 锁定肖像参考。不用角色参考,跑十遍就是十张脸。
Q: 设定集三视图要怎么写?
A: 末尾加 front, side, back views on a single canvas, T-pose, plain neutral grey background, no rim light。